韩国国立公州大学教授

  • 李东烈
    专业:数字角色设计
    邮箱:ezer@kongju.ac.kr
    • 教学及研究领域

      1、专业领域主要研究方向:

      In the next-generation future business, the game business, the purpose and direction of education is to acquire practical academic knowledge that combines practice and theory to create differentiated and unique game characters through deriving and producing differentiated ideas for game characters, which are essential elements of game production.

       

      2、主要教学承担课程주요맡은수업:

      1)Game Character Design I.II

      2)Deepening the game character

      3)Graduation Project I,II

       

      3、目前承担的国家(地方)课题:

      Ministry of Commerce, Industry and Energy Regional Industry Promotion Project (jointly conducted with iMusic Soft, 2010~2012)

      – Joint development of an entry-level 3D virtual reality studio

       

      4、历史上承担的国家(地方)课题:


      [GRC support project]

         – Research-focused project: Support for improving research capabilities through game-related academic events

          – Development focus project: Research on new gaming technologies through industry-academia cooperation in the gaming field

    • 主要研究成果

      1、论文

      1)2023 A study on the factors influencing immersion in mobile educational games

      2)2021 A study on background object analysis using deep learning in augmented reality games

      3)2021 Relationship between PC educational puzzle games and infant intelligence development

      4)2021 Korea-China Game Design Department Education System Status Comparison and Analysis-A Study on Development Plan for Nurturing Game Professionals

      5)2020 User interface (UI) color design analysis of children's educational games

      6)2020 Professional training plan for the development of China's gaming industry - Proposal of a curriculum for training gaming experts at universities in China

      In addition, numerous papers were published

       

      2、著作:

      1)2001 <Computers are easier than you think!>Book publishing <science and technology>

      2)2002 <It's easy once you know the characters right away!> Book publishing <science and technology>

    • 获奖信息

      1)2013 Korea Convergence Society <Outstanding Paper Award>

      2)2012 Korea Convergence Society <Outstanding Paper Award>

      3)2011 Korea Convergence Society <Outstanding Paper Award>

      4)2009 Korea Game Society <Outstanding Paper Award>